Added to the directory: Wed, 29 Jun, 2005. Source: Hexus.
Quote:Radeon's screen tiling approach to rendering, accelerating
almost everything after rasterisation if you add more GPUs, seemingly
gives you compatibility with a large amount of games and can increase
image quality for little to no performance cost. Screen tiles are
processed by a particular GPU (or all, when anti-aliasing is being
done after fragment processing) and the outputs from all are combined
for display by dedicated hardware, accelerating performance and,
optionally, increasing image quality.
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