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Markus Maki - Max Payne 2 Interview : Interview

Added to the directory: Sun, 09 Nov, 2003. Source: Beyond3d.

Quote: The original Max Payne felt like a breath of fresh air to gamers who had grown tired of action-adventure games with a third-person-perspective character where storylines were boring, gameplay was too linear and there were nothing interesting like plot twists and turns. The game had generated enormous hype, much of it credited to pre-release coverages of its innovative "Matrix"-inspired Bullet Time slow-motion feature (the good) as well as the long delay in getting the game onto store shelves from the time it was announced (the bad). The game received almost universal accolades, with a number of media outlets proclaiming it as their "Game Of The Year".

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